But if I’m being completely honest, it wasn’t until I was older that I thought to question what different experiences were like for individuals that weren’t like me. One of my childhood friends is a person with Autism / is Autistic, health issues riddled my family, and I had a nervous tick that would surface around 6 years old (arguably my clear hint that I would deal with anxiety later in life). In retrospect, I was exposed to quite a bit of differences as a child-from abilities and limb differences, to the color of our skin and languages spoken at home. But those weren’t all of the factors that differentiated us from being able to play the game. But all in all, I could see just fine, and have full use of my limbs. I’m an individual with full access to my motor skills, and my vision has only started to diminish as of the last few years. ![]() Why wouldn’t I? It was easy for me to read and use. They were stories I could get lost in just like in books, and I loved the creativity and design that went into each world, character, and interface. “Sniping” in Call of Duty when you could barely see a flutter of movement was a breeze, slapping stickies on others in Halo, the moral compass you’re asked to turn toward in Fable. And as I got older, it graduated to the likes of Resident Evil, Gears of War, Call of Duty, and my favorite–Fable II. ![]() Shocker?! I vividly remember staying up late around 7 years old with my Aunts playing Atari, blowing into the Sega cartridges to remove the dust to play Sonic, Donkey Kong, Mario, and more. ![]() I spent a decent chunk of my formative years very into video games and anything technology. It’s a really good thing to have in this world.” - Microsoft’s “We All Win” campaign “No matter how your body is or how fast you are, you can play.
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